61. Physics modeling for game programmers
Author: / David Conger
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Design,Computer games- Programming,Computer graphics,Physics
Classification :
QA76
.
76
.
C672
,
C68
2004


62. Physics modeling for game programmers
Author: / David Conger
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming,Computer graphics.,Physics.
Classification :
QA
,
76
.
76
,.
C672
,
C68
,
2004


63. Physics modeling for game programmers
Author: David Conger
Library: Library of Urmia University of Technology (West Azarbaijan)
Subject: Computer games- Design,Computer games- Programming,Computer graphics,Physics
Classification :
QA
,
76
.
76
,.
C672C68
,
2004


64. Physics modeling for game programmers
Author: David Conger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games -- Design.,Computer games -- Programming.,Computer graphics.
Classification :
QA76
.
76
.
C672
D385
2004


65. Practical game development with Unity and Blender /
Author: Alan Thorn.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Blender (Computer file),Unity (Electronic resource),Blender (Computer file),Unity (Electronic resource),Computer games-- Programming.,Computer graphics.,Three-dimensional display systems.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672


66. Practical shader development :
Author: Kyle Halladay.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Three-dimensional display systems.,Computer games-- Programming.,GAMES-- Board.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672


67. Practical video game bots :
Author: Ilya Shpigor.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C++ (Computer program language),Python (Computer program language),Robots-- Programming.,Video games-- Automation.,C++ (Computer program language),Games development & programming.,Microsoft programming.,Programming & scripting languages: general.,Python (Computer program language),Robots-- Programming.,TECHNOLOGY & ENGINEERING-- Engineering (General)
Classification :
TJ211
.
45


68. Pro Java 6 3D game development :
Author: Andrew Davison.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Java (Computer program language),Java (Langage de programmation),Jeux d'ordinateur-- Conception.,BUSINESS & ECONOMICS-- Office Automation.,Computer games-- Design.,Computer games-- Design.,Informatique.,Java (Computer program language),Java (Computer program language)
Classification :
QA76
.
76
.
C672
D385
2007eb


69. Programming game AI by example /
Author: Mat Buckland.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.
Classification :
QA76
.
76
.
C672
B85
2005


70. Python, PyGame, and Raspberry Pi game development /
Author: Sloan Kelly.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Electronic games-- Programming.,Python (Computer program language),Raspberry Pi (Computer),Python (Computer program language),Raspberry Pi (Computer)
Classification :
QA76
.
73
.
P98
K45
2019


71. Real-time 3D Character Animation with Visual C++
Author: Lever, Nik.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C and & (Computer program language),C++,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science),Visual programming.,C++ (Langage de programmation),Infographie.,Jeux d'ordinateur-- Programmation.,Programmation visuelle.,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science)

72. Real-time cinematography for games
Author: Hawkins, Brian)Brian M.(
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Computer games- Programming,، Computer games- Design,، Cinematography
Classification :
QA
76
.
76
.
C672
H375
2005


73. Real-world Flash game development
Author: Christopher Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2012


74. Red Hat : the complete reference
Author: / Richard Petersen
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Linux,Operating systems (Computers)
Classification :
QA76
.
76
.
O63
P4


75. Serious games :
Author: Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman (eds.).
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Congresses.,Educational games, Congresses.,Game theory, Congresses.,Artificial intelligence.,Computer games-- Design.,Computers-- Computer Graphics.,Computers-- Data Processing.,Computers-- Intelligence (AI) & Semantics.,Computers-- User Interfaces.,Education-- Computers & Technology.,Educational equipment & technology, computer-aided learning (Calif.),Educational games.,Game theory.,Graphics programming.,Image processing.,Society & social sciences.,User interface design & usability.
Classification :
QA76
.
76
.
C672
J65
2017eb


76. Tap, move, shake :
Author: Todd Moore ; [foreword by Steve Wozniak]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Design,Computer games-- Programming,iPad (Computer)-- Programming,iPhone (Smartphone)-- Programming,Objective-C (Computer program language)
Classification :
QA76
.
76
.
O63
M998
2012


77. The black art of multiplatform game programming /
Author: Jazon Yamamoto ; foreword by André Lamothe.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Video games-- Programming.
Classification :
GV1469
.
3
Y36
2015eb


78. The game maker's companion
Author: Jacob Habgood ... [et al.].
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.

79. The game maker's companion
Author: Jacob Habgood ... [et al.].
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.

80. The pyramid of game design :
Author: Nicholas Lovell.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games industry.,Computer games.,Computer games-- Design.,Computer games industry.,Computer games.,COMPUTERS / Computer Graphics / Game Programming & Design
Classification :
HD9993
.
E452
L68
2019

